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King_Odin
King.
Gepost door King_Odin op maandag 10-04-2006 om 21:26:33
Te lui om het zelf te typen: dus hierbij.

Quote:
A Concise Guide To Compression & Limiting by Paul White

Settings and Characteristics

1 Threshold
2 Ratio
3 Hardknee
4 Attack
5 Autoattack/ Release
6 Holdtime
7 Stereo Link
8 All in the ear
9 Using compressors
10 Side Effects
11 De-Essing

Introduction
Compression and limiting have been covered before, but like the brown mould that you blitz every few months in the bathroom only to watch gradually return, questions on the subject steadily build up again, mere months after we explain the basic principles in an article such as this one! On the one hand, musicians are encouraged to give an enthusiastic and dynamic performance, while on the other, their levels must be controlled to some extent, if we are to create musically acceptable mixes. One tool that is vital in helping us to do this is the compressor, but before looking at how they work, I'd like to outline the types of problems they are designed to solve. While the faders on a mixer can be used to set the overall balance of the voices and instruments that make up a piece of music, short term changes such as the occasional loud guitar note or exuberant vocal scream are less easy to deal with manually.
When I first started recording, compressors were too expensive for home use, so we had no alternative but to 'ride' the faders. Once you've used a compressor to control your levels, however, you come to appreciate that there are certain things it can do that the human engineer is just too slow to manage. For example, unless you've played the track through and memorised exactly where the loud and quiet spots are, you'll always respond too late, because you can't start to move the fader until you hear that something is wrong. A compressor, on the other hand, will be aware of a level problem virtually as soon as it happens. Fortunately, good compressors are now relatively inexpensive, and next to reverb, a compressor is probably the most important studio processor to own—at least for those who work with vocals or a lot of acoustic instruments. For the benefit of those who are still a little unsure as to what a compressor does, it simply reduces the difference between the loudest and quietest parts of a piece of music by automatically turning down the gain when the signal gets past a predetermined level. In this respect, it does a similar job to the human hand on the fader—but it reacts much faster and with greater precision, allowing it to bring excessive level deviations under control almost instantaneously. Unlike the human operator though, the compressor has no feel or intuition; it simply does what you set it up to do, which makes it very important that you understand what all the variable parameters do and how they affect the final sound. In order to react quickly enough, the compressor dispenses with the human ear and instead monitors the signal level by electronic means. A part of the circuit known as the 'side chain' follows the envelope of the signal, usually at the compressor's output, and, uses this to generate a control signal which is fed into the gain control circuit. When the output signal rises past an acceptable level, a control signal is generated and the gain is turned down. Figure 1 shows a simplified block diagram of a typical compressor circuit.

Threshold:
With manual gain riding, the level above which the signal becomes unacceptably loud is determined by the engineer's discretion: if it sounds too loud to him, he turns it down. In the case of a compressor, we have to 'tell' it when to intervene, and this level is known as the Threshold. In a conventional compressor, the Threshold is varied via a knob calibrated in dBs, and a gain reduction meter is usually included so we can see how much the gain is being modified. If the signal level falls short of the threshold, no processing takes place and the gain reduction meter reads OdB. Signals exceeding the Threshold are reduced in level, and the amount of reduction is shown on the meter. This means the signal peaks are no longer as loud as they were, so in order to compensate, a further stage of 'make-up' gain is added after compression, to restore or 'make up' any lost gain.

Ratio:
When the input signal exceeds the Threshold set by the operator, gain reduction is applied, but the actual amount of gain reduction depends on the 'Ratio' setting. You will see the Ratio expressed in the form 4:1 or similar, and the range of a typical Ratio control is variable from 1:1 (no gain reduction all) to infinity:1, which means that the output level is never allowed to rise above the Threshold setting. This latter condition is known as limiting, because the Threshold, in effect, sets a limit which the signal is not allowed to exceed. Ratio is based on dBs, so if a compression ratio of 3:1 is set, an input signal exceeding the Threshold by 3dB will cause only a 1 dB increase in level at the output. In practice, most compressors have sufficient Ratio range to allow them to function as both compressors and limiters, which is why they are sometimes known by both names. The relationship between Threshold and Ratio is shown in Figure 2, but if you're not comfortable with dBs or graphs, all you need to remember is that the larger the Ratio, the more gain reduction is applied to any signal exceeding the Threshold.

Hardknee:
This is not a control or parameter, but rather a characteristic of certain designs of compressor. With a conventional compressor, nothing happens until the signal reaches the Threshold, but as soon as it does, the full quota of gain reduction is thrown at it, as determined by the Ratio control setting. This is known as hard knee compression, because a graph of input gain against output gain will show a clear change in slope (a sharp angle) at the Threshold level, as is evident from Figure 2. Other types of compressor utilise a soft knee characteristic, where the gain reduction is brought in progressively over a range of 1OdB or so. What happens is that when the signal comes within 1OdB or so of the Threshold set by the user, the compressor starts to apply gain reduction, but with a very low Ratio setting, so there's very little effect. As the input level increases, the compression Ratio is automatically increased until at the Threshold level, the Ratio has increased to the amount set by the user on the Ratio control. This results in a gentler degree of control for signals that are hovering around the Threshold point, and the practical outcome is that the signal sounds less obviously processed. This attribute makes soft-knee models popular for processing complete mixes or other sounds that need subtle control. Hard knee compression can sometimes be heard working, and if a lot of gain reduction is being applied, they can sound quite heavy-handed. In some situations, it can make for an interesting sound—take Phil Collins' or Kate Bush's vocal sounds, for example. The dotted curve on the graph in Figure 2 shows a typical soft-knee characteristic.

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Christiangirl.
King_Odin
King.
Gepost door King_Odin op maandag 10-04-2006 om 21:27:10
Quote:
Attack:
The attack time is how long a compressor takes to pull the gain down, once the input signal has reached or exceeded the Threshold level. With a fast attack setting, the signal is controlled almost immediately, whereas a slower attack time will allow the start of a transient or percussive sound to pass through unchanged, before the compressor gets its act together and does something about it. Creating a deliberate overshoot by setting an attack time of several milliseconds is a much-used way of enhancing the percussive characteristics of instruments such as guitars or drums. For most musical uses, an initial attack setting of between 1 and 20 mS is typical. However, when treating sound such as vocals, a fast attack time generally gives the best results, because it brings the level under control very quickly, producing a more natural sound. Release: The Release sets how long it takes for the compressor's gain to come back up to normal once the input signal has fallen back below the Threshold. If the release time is too fast, the signal level may 'pump'—in other words, you can hear the level of the signal going up and down. This is usually a bad thing, but again, it has its creative uses, especially in rock music. If the release time is too long, the gain may not have recovered by the time the next 'above Threshold' sound occurs. A good starting point for the release time is between 0.2 and 0.6 seconds.

Auto Attack/Release:
Some models of compressor have an Auto mode, which adjusts the attack and release characteristics during operation to suit the dynamics of the music being processed. In the case of complex mixes or vocals where the dynamics are constantly changing, the Auto mode may do a better job than fixed manual settings. Peak/RMS operation: Every compressor uses a circuit known as a side chain, and the side chain's job in life is to measure how big the signal is, so that it knows when it needs compressing. This information is then used to control the gain circuit, which may be based around a Voltage-controlled Amplifier (VCA), a Field Effect Transistor (FET) or even a valve. The compressor will behave differently, depending on whether the side chain responds to average signal levels or to absolute signal peaks. An RMS level detector works rather like the human ear, which pays less attention to short duration, loud sounds than to longer sounds of the same level. Though RMS offers the closest approximation to the way in which our ears respond to sound, many American engineers prefer to work with Peak, possibly because it provides a greater degree of control. And though RMS provides a very natural-sounding dynamic control, short signal peaks will get through unnoticed, even if a fast attack time is set, which means the engineer has less control over the absolute peak signal levels. This can be a problem when making digital recordings, as clipping is to be avoided at all costs. The difference between Peak and RMS sensing tends to show up most on music that contains percussive sounds, where the Peak type of compressor will more accurately track the peak levels of the individual drum beats. Another way to look at it is to say that the greater the difference between a signal's peak and average level, the more apparent the difference between RMS and peak compression/limiting will be. On a sustained pad sound with no peaks, there should be no appreciable difference. Peak sensing can sometimes sound over-controlled, unless the amount of compression used is slight. It's really down to personal choice, and all judgements should be based on listening tests.

Holdtime:
A compressor's side chain follows the envelope of the signal being fed into it, but if the attack and release times are set to their fastest positions, it is likely that the compressor will attempt to respond not to the envelope of the input signal but to individual cycles of the input waveform. This is particularly significant when the input signal is from a bass instrument, as the individual cycles are relatively long, compared to higher frequencies. If compression of the individual waveform cycles is allowed to occur, very bad distortion is audible, as the waveform itself gets reshaped by the compression process. We could simply increase the release time of the compressor so that it becomes too slow to react to individual cycles, but sometimes it's useful to be able to set a very fast release time. A better option is to use the Hold time control, if you have one. Hold introduces a slight delay before the release phase is initiated, which prevents the envelope shaper from going into release mode until the Hold time has elapsed. If the Hold time is set longer than the duration of a single cycle of the lowest audible frequency, the compressor will be forced to wait long enough for the next cycle to come along, thus avoiding distortion. A Hold time of 50ms will prevent this distortion mechanism causing problems down to 20Hz. If your compressor doesn't have a separate Hold time control, it may still have a built-in, preset amount of Hold time. A 50ms hold time isn't going to adversely affect any other aspect of the compressor's operation, and leaves the user with one less control to worry about.

Stereo Link:
When processing stereo signals, it is important that both channels are treated equally, for the stereo image will wander if one channel receives more compression than the other. For example, if a loud sound occurs only in the left channel, then the left channel gain will be reduced, and everything else present in the left channel will also be turned down in the mix. This will result in an apparent movement towards the right channel, which is not undergoing so much gain reduction. The Stereo Link switch of a dual-channel compressor simply forces both channels to work together, based either on an average of the two input signals, or whichever is the highest in level at any one time. Of course, both channels must be set up exactly the same for this to work properly, but that's taken care of by the compressor. When the two channels are switched to stereo, one set of controls usually becomes the master for both channels—though some manufacturers opt for averaging the two channel's control settings, or for reacting to whichever channel's controls are set to the highest value.

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Christiangirl.
King_Odin
King.
Gepost door King_Odin op maandag 10-04-2006 om 21:27:22
Quote:


All in the ear:
You may have noticed, or at least read about, the fact that different makes of compressor sound different. But if all they're really doing is changing level, shouldn't they all sound exactly the same? As we've already learned, part of the reason is related to the shape of the attack and release curves of the compressor, and of course peak sensing will produce different results to RMS, but at least as important is the way in which a compressor distorts the signal. Technically perhaps, the best compressor is one that doesn't add any distortion, but most engineers seem to like the 'warm' sound of the older valve designs which, on paper, are blighted by high distortion levels. The truth is that low levels of distortion have a profound effect on the way in which we perceive sound, which is the principle on which aural exciters work. A very small amount of even-harmonic distortion can tighten up bass sounds, while making the top end seem brighter and cleaner. The best-sounding contemporary compressor designs include valve models with a degree of distortion built in, while others use FETs, which mimic the behaviour of valve circuits. As digital recorders and mixers are introduced into the signal chain, more people are becoming interested in equipment that can put the warmth back into what they perceive as an over-clinical sound.

Using compressors:
One problem newcomers to recording seem to have is deciding where in their system to patch the compressor. A compressor is a processor rather than an effect, so it should be used via an insert point or be patched in-line with a line-level signal. If you have a system without insert points and you want to compress a mic input, you may be able to use your foldback (pre-fade send) in an unconventional way to get around the problem, as shown in Figure 3.
Here's how to do it: Plug the mic into a mixer channel, set the mic gain level as normal, but turn the channel fader completely down. Turn the pre-fade aux send control to around three-quarters up, and do the same with the pre-fade master control, if there is one. Turn the pre-fade send fully down on all the other channels. Now you can take your mic signal (now boosted to line level), from the pre-fade send output, feed it into the compressor and bring it back into another channel of the mixer—this time into the line input. And there you have it: your compressed mic signal. Most engineers will normally add some compression to vocals while recording, and then add more if necessary while mixing. Working this way makes good use of the tape's dynamic range, while helping to prevent signal peaks from overloading the tape machine. It is best to use rather less compression than might ultimately be needed while recording, so that a little more can be added at the mixing stage if required. If too much compression is added at the beginning, there's little you can do to get rid of it afterwards. Similarly, if you have a compressor with a gate built-in, it might be better to leave this off when recording, and only use it while mixing. This will prevent a good take from being wrecked by an inappropriate gate setting. A further benefit of gating during the mix is that the gate will remove any tape hiss, along with the original recorded noise. If a gate is allowed to close too rapidly, it can chop off the ends of wanted sounds that have long decays, especially those with long reverb tails, so most gates (and expanders) fitted to compressors have either a switchable long/short release time, or a proper variable-release time control.

Stereo Link:
When processing stereo signals, it is important that both channels are treated equally, for the stereo image will wander if one channel receives more compression than the other. For example, if a loud sound occurs only in the left channel, then the left channel gain will be reduced, and everything else present in the left channel will also be turned down in the mix. This will result in an apparent movement towards the right channel, which is not undergoing so much gain reduction. The Stereo Link switch of a dual-channel compressor simply forces both channels to work together, based either on an average of the two input signals, or whichever is the highest in level at any one time. Of course, both channels must be set up exactly the same for this to work properly, but that's taken care of by the compressor. When the two channels are switched to stereo, one set of controls usually becomes the master for both channels—though some manufacturers opt for averaging the two channel's control settings, or for reacting to whichever channel's controls are set to the highest value.

Side Effects:
Most of the sound energy in a typical piece of music occupies the low end of the audio spectrum, which is why your VU meters always seem to respond to the bass drum and bass guitar. High frequency sounds tend to be much lower in level and so rarely need compressing, but even so, high-frequency sounds in the mix are still brought down in level whenever the compressor reacts to loud bass sounds. For example, a quiet hi-hat occurring at the same time as a loud bass drum beat will be reduced in level. One technique to reduce the severity of this effect is to set a slightly longer attack time on the compressor, to allow the attack of the hi-hat to get through before the gain reduction occurs. This is only a partial solution, and if heavy compression is applied to a full mix, the overall sound can become dull, as the high-frequency detail is reduced in level. Going back to the subjective effect of subtle harmonic distortion for a moment, some compressor designs make use of harmonic distortion or dynamic equalisation to provide an increase in high-frequency level whenever heavy compression is taking place. This helps offset the dulling of high-frequency detail, and can make a great subjective difference, but it isn't a perfect solution. More elaborate compressors have been designed which split the signal into two or more frequency bands and compress these separately. This neatly avoids the bass end causing the high end to be needlessly compressed, but it can introduce other problems related to phase, unless the design is extremely well thought-out.

De-Essing:
Another side chain-related process is the de-essing of sibilant vocal sounds. Sibilance is sometimes evident when people pronounce the letters 's' or 't', and is really a high-pitched whistling caused by air passing around the teeth. If a parametric equaliser is inserted into the side-chain signal path of a compressor and tuned to boost the offending frequency, the compressor will apply more gain reduction when sibilance is present than at other times. Most sibilance occurs in the 5 to 1OkHz region of the audio spectrum, so if the equaliser is tuned to this frequency range and set to give around lOdB of boost, then in the selected frequency range, compression will occur 1OdB before it does in the rest of the audio spectrum. The equaliser should be set up by listening to the equaliser output, and then tuning the frequency control until the sibilant part of the input signal is strongest. Figure 4 shows how a compressor and equaliser may be used as a de-esser. Some compressors have a built-in sweep equaliser, to allow them to double as de-essers without the need for an external parametric equaliser.

I should stress that these are just to get you started—the ideal settings vary from compressor to compressor, which is why I come up with slightly different figures every time I write on the subject. The more gain reduction is used, the higher the level of background noise, so never use more gain reduction than is necessary. Virtually all recorded pop music has a deliberately restricted dynamic range, to make it sound loud and powerful when played over the radio. The more a signal is compressed, the higher its average energy level. In addition to compressing the individual tracks during recording or mixing, the engineer may well have applied further compression to the overall mix. This can be very effective, but don't choke the life out of a mix by over-compressing it either. When it comes to individual tracks, it is pretty much routine to compress vocals, bass guitars, acoustic guitars and occasionally electric guitars, though overdriven guitar sounds tend to be self compressing anyway! The most important of these to get right is the lead vocal, because even modest dips in level can make the Iyrics difficult to hear over the backing. Sequenced instruments are less likely to need compression, because you can control the dynamics by manipulating the MIDI data in the sequencer. My own rule is to avoid compression (or any other form of treatment) unless it's absolutely necessary. Even with vocals, if somebody gives me a perfectly controlled vocal take, I wouldn't want to compress it just because compressing vocals is the done thing. Compression is a very valuable studio tool, but like all tools, it is just a means to an end—not an end in itself.

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Christiangirl.
Dio_Deus
tanthof
Gepost door Dio_Deus op dinsdag 11-04-2006 om 12:25:47
kan iemand me eigenlijk een beat sturen voor eq en na eq? ik wil horen wat het precies echt met je beat doet xD




ik was al bang dat king odin echt weg zou gaan
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tanthof-west
FreakyFreek
Teringhond & Co.
Gepost door FreakyFreek op dinsdag 11-04-2006 om 12:31:44
ja ik wil dat welis doen ja :p vind t zelf ook welis leuk om te kijken.
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http://www.wijzenuithetoosten.nl
King_Odin
King.
Gepost door King_Odin op dinsdag 11-04-2006 om 23:50:37
Geen EQ:
http://s54.yousendit.com/d.aspx?id=1PX2T9GZ4Y3KD0CRIU7C52ZMSJ

EQ:
http://s54.yousendit.com/d.aspx?id=3MHGA713KMOAS24ZM18G3MJE5I

Ruis bij de EQ-versie komt van de hihat die teveel hoge tonen heeft.
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Christiangirl.
Dio_Deus
tanthof
Gepost door Dio_Deus op woensdag 12-04-2006 om 08:06:35
als ik het goed hoor heeft de eq een voller geluid, klopt dat?
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tanthof-west
King_Odin
King.
Gepost door King_Odin op woensdag 12-04-2006 om 13:09:01
Dat klopt, ja. ;p
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Christiangirl.
livio
Oldschool
Gepost door livio op woensdag 12-04-2006 om 13:09:54
gelukkig wel.
FreakyFreek
Teringhond & Co.
Gepost door FreakyFreek op donderdag 13-04-2006 om 23:27:39
EQ is your friend!
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http://www.wijzenuithetoosten.nl
Finger
Gepost door Finger op vrijdag 14-04-2006 om 10:00:02
Wat ik zelf ook wel een leuk dinggetje vindt = .
Een sample clonen zodat je hem 2 a 3 (of zelfs meer keer) onder elkaar hebt staan.
En dan je rhythm verdelen over die samples en ze elk een andere fx meegeven.
Zodat je tijdens je deuntje steeds een ander effect hoort das meestal wel leuk voor de afwisseling.
Jos de Boss
Jops
Gepost door Jos de Boss op zaterdag 15-04-2006 om 11:39:16
Ik kan dat pro 53 ding van de eerste post op 1 of andere manier niet goed instaleren.. Is er iemand die me hier mee kan helpen?
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Jos de Boss
King_Odin
King.
Gepost door King_Odin op zaterdag 15-04-2006 om 11:40:29
Wat voor melding krijg je dan? Wat lukt er niet?
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Christiangirl.
RijmPiet
Hoe wou je dat doen?
Gepost door RijmPiet op zaterdag 15-04-2006 om 11:51:04
http://download.yousendit.com/1328C06F55B7E419

tjeah een rijmpiet biet ofzo
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Jonkonize!
Jos de Boss
Jops
Gepost door Jos de Boss op zaterdag 15-04-2006 om 12:02:18
Quote:
King_Odin schreef op 15-04-2006 @ 11:40
Wat voor melding krijg je dan? Wat lukt er niet?


Ik zal zo even kijken wat er precies stond, maar ik kreeg iig in fruityloops te lezen dat er een .Dll bestand miste ofzo en dat ik het maar overnieuw moest instaleren alleen toen ik dat deed bleef het hetzelfde, ik heb het een paar keer geprobeerd.
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Jos de Boss
livio
Oldschool
Gepost door livio op zaterdag 15-04-2006 om 12:03:01
De basis is best lekker pietje, alleen lijkt het wel alsof je zoveel mogelijk samples hebt willen gebruiken. En die eh, ja 'hihat' dat getik, wat is het, die overheerst op de stukken dat hij er is nogal en klinkt echt veel te cheap.

Melodie is oké, alleen wordt het zwaar verneukt daarna.
King_Odin
King.
Gepost door King_Odin op zaterdag 15-04-2006 om 12:03:10
Quote:
Jos de Boss schreef op 15-04-2006 @ 12:02
(...)

Ik zal zo even kijken wat er precies stond, maar ik kreeg iig in fruityloops te lezen dat er een .Dll bestand miste ofzo en dat ik het maar overnieuw moest instaleren alleen toen ik dat deed bleef het hetzelfde, ik heb het een paar keer geprobeerd.


De .dll file moet je in FruityLoopsmap/Plugins/VST zetten.
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Christiangirl.
Jos de Boss
Jops
Gepost door Jos de Boss op zaterdag 15-04-2006 om 12:07:25
Quote:
RijmPiet schreef op 15-04-2006 @ 11:51
http://download.yousendit.com/1328C06F55B7E419

tjeah een rijmpiet biet ofzo


Whaha hij is opzig nog koel ook, die kattensounds zijn tof.
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Jos de Boss
Jos de Boss
Jops
Gepost door Jos de Boss op zaterdag 15-04-2006 om 12:10:30
@Odin, ik zal zo nog ff kijken. Maar net had ik alles gewoon in die map geinstalleerd dus het leek me logisch dat de dll file er al in zat. Maar ik zal zo dus nog wel ff kijken.
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Jos de Boss
RijmPiet
Hoe wou je dat doen?
Gepost door RijmPiet op zaterdag 15-04-2006 om 12:14:25
ja livio je hebt gelijk er zitten veel kutloops en samples bij. denk dat ik die ook weg ga doen en verder ga met de ''basis'' maarja zo vaak zit ik niet achter fl kan er alleen knetter en laat in de avond plezier in hebben, vandaar denk ik de rommel.
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Jonkonize!
FreakyFreek
Teringhond & Co.
Gepost door FreakyFreek op zaterdag 15-04-2006 om 13:43:49
-grapje
[ Dit bericht is gewijzigd door op 15-04-2006 @ 13:46:55 ]

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http://www.wijzenuithetoosten.nl
poppekontje Gepost door poppekontje op zaterdag 15-04-2006 om 19:30:26
http://s53.yousendit.com/d.aspx?id=1AE4IJ3QPDCT70A7T87ZA2Q9DQ

met dank aan King_Odin
mijn eerste beatje.

ps": Gewoon een probeersel , dus ik hoef niet te weten hoe ik deze verbeter. Maar als iemand een puntje heeft wat ik echt fout doe , pm please.


@ livio : HATER!
[ Dit bericht is gewijzigd door op 15-04-2006 @ 19:51:25 ]

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www.joeyvankoningsbruggen.nl
livio om 22:17:37 :
Joey is een baas.
@Koningsbruggen
livio
Oldschool
Gepost door livio op zaterdag 15-04-2006 om 19:32:13
Nou, wees dr maar trots op odin
cml.exe
Gepost door cml.exe op zaterdag 15-04-2006 om 19:32:55
hehe .. vind het al goed dat jouwe 56 seconde duurt.

mijne was 2 sec (weet nog steeds niet hoe je hem langer doet) :S

Maar odin heb je mn beat ook nog ?
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Nooit geschoten is altijd mis
FreakyFreek
Teringhond & Co.
Gepost door FreakyFreek op zondag 16-04-2006 om 15:33:58
lol die beat is kkdroog
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http://www.wijzenuithetoosten.nl
poppekontje Gepost door poppekontje op zondag 16-04-2006 om 16:09:00
ik had zelf wat moeite om sample's te vinden

dus ...
4 packs.
http://www.naturalstudio.co.uk/ns_kit7freedownload.html

bevat links naar andere gratis packs:
http://www.threechords.com/scripts/hammerhead/links.cgi?action=view_category&category=Samples
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www.joeyvankoningsbruggen.nl
livio om 22:17:37 :
Joey is een baas.
@Koningsbruggen
FreakyFreek
Teringhond & Co.
Gepost door FreakyFreek op zondag 16-04-2006 om 18:40:00
https://forum.nlhiphop.nl/showtopic.php?id=13952

check t
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http://www.wijzenuithetoosten.nl
Lerraimy
Nege-duust
Gepost door Lerraimy op maandag 17-04-2006 om 17:10:59
Ik heb ook een vraagje ivm de playlist...

Als ik naar een nieuwe patern ga neemt ie altijd de snare en de kick en de hihat en dergelijke over maar nooit de dingen die ik heb aangepast met de piano roll(bv bass)... En dan moet ik altijd heel lang knutselen voor deze goed staat...
Is er een manier om ook de dingen die aangepast zijn met piano roll te plakken en te kopieren?
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[url]www.lerr.be[/url]
FreakyFreek
Teringhond & Co.
Gepost door FreakyFreek op maandag 17-04-2006 om 22:05:41
rmuisklik op de sample en edit-> cut/paste?
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http://www.wijzenuithetoosten.nl
King_Odin
King.
Gepost door King_Odin op zondag 23-04-2006 om 14:56:46
Sample Links - http://www.sound-planet.de/topsites/topsites.html
Loops for Acid -
hxxp://wxw.sonicfoundry.com/loop_libraries/default.asp?cid=-1
Anologue Samples - http://www.analoguesamples.com/
Findsounds - http://www.findsounds.com/ISAPI/search.dll
Synthzone - http://www.synthzone.com/
Top Audio Sites -
http://new.topsitelists.com/bestsit...s/topsites.html
Wavcentral - http://www.wavcentral.com./
Wavsamples - http://www.wavesamples.cjb.net/
Samples to download - http://www.flashkit.com/soundfx/index.shtml
Analog Bank - http://users.chariot.net.au/~lucas/bankflash.html
Analoguesamples - http://www.analoguesamples.com/
Apocalypse Sound - http://www.apocalypse-sound.com/
Audiowerkstatt - http://members.liwest.at/web/audiowerk/apw.htm
Bass and Trouble -
http://bassandtrouble.com/sounds/wavs3000/wavs3000.htm
Bass Culture - http://www.bassculture.org/
Cybergroove - http://www.cybergroove.de/e_index.htm
Breakbeats.co.uk - http://www.break-beats.co.uk/
Deltaz Samplez - http://www.deltaz-palaze.de/
Digital Improvization - http://www.digimpro.com/samples.html
DJ Acid Underground -
http://members.tripod.com/adm/interstitial/remote.html
Dogbeats - http://www.dogbeats.co.uk/
Dooley Drums - http://www.dooleydrums.com/
Looza - http://www.hgb-leipzig.de/~ajoscht/...oops/loops.html
Drum Loop Central -
http://www.geocities.com/~junebugtd7/drum_loop_central/
Phat Drum Loops - http://www.phatdrumloops.com/old_site/
Echo Vibes - http://www.echovibes.com/
E-Drummer - http://www.e-drummer.net/
E-Lab - http://www.e-lab.se/
Electronisounds - http://www.electronisounds.com/
Factory 42 - http://www.cpaterson.clara.net/
Findsounds - http://www.findsounds.com/
Funk Station - http://x-stream.fortunecity.com/kingsrd/58/
Future Wave Shaper - http://www.futurewaveshaper.com/
Ground Loops - http://www.groundloops.com/archive.htm
Ignite - http://www.geocities.com/ignite_music/
Loopasonic - http://www.users.globalnet.co.uk/~spufus/
Mean Beat - http://meanbeat.cjb.net
Moonman's Synth Place - http://synthplace.freeservers.com/
Musical Drugstore -
http://www.skip.informatik.gu.se/~a...store/menu.html
Music Machines at Hyperreal -
http://machines.hyperreal.org/samples.html
Musiksamples.de - http://www.musiksamples.de/
Nexus - http://digilander.iol.it/Geecko1/Index.html
Pinknoise - http://www.soundbank.hu/
Raw 42 - http://www.raw42.com/samples/
Rob Papen Sound Design - http://www.robpapen.com
SampleNet - http://www.samplenet.co.uk/
Dysmusax' Samples - http://www.dysmusax.cz/eng/
Skevens Music - http://titan.spaceports.com/~upbeat/
Sound Central - http://www.soundcentral.com/
Soundsproz - http://www.soundproz.com/
Speakerboy - http://www.thespeakerboy.com/
The Sample Shack - http://www.wyze.com/sampleshack/sampleshack.html
Tribe - http://mp3-tribe.com/
US r*ves - http://us-r*ves.com/
Waveform.dk - http://www.waveform.dk/
WaveSamples - http://www.wavesamples.cjb.net/
Wave World - http://www.modarchive.com/waveworld/
Joor - http://www.joor.com/
Drummachine.com - http://www.drummachine.com/newpages/sounds.html
Bizarre Ambient FX - http://sonikmatter.com/sounds/
Korg Wavestation Sounds -
http://sonikmatter.com/sounds/wavs/cowzar_Jan01/
Hakachukai's Samples -
http://www.members.tripod.com/hakachukai/samples.html Mellotron Samples -
http://tinpan.fortunecity.com/aphex/113/index.html
Oberheim Matrix-12 Samples - http://matrix-12.tripod.com/home.htm
Oneshot Samples - http://www.oneshotsamples.com/
Reelsounds.com - http://www.reelsounds.com/sounds.htm
Samples4U - http://go.to/samples4u.net
Zoolab - http://www.zoolabmusic.com/
Xelenio - http://www.xelenio.com/
Nice "real" soundeffects - http://www.littlemusicclub.com
Mr Nigel's vocal samples:
http://www.cruelcutz.com/samples/mr_nigel/download.html


Kind regards towards Hoodlumbreaks on http://www.dnbforum.nl/forum/index.php?boa...y;threadid=5038 for the source of these links. Additional links can also be found there.

User added links:
http://ftp.osterman.com/pub/music/samples/
http://www.djbb.dk/bb_samples.php
http://www.hermpie.com (lots of acappella's, need to register though)
http://www.natural-studio.co.uk/sampled.htm (sampled real instruments, including massive 117 mb drumkit)
http://musicmoz.org/Sound_Files/Samples_and_Loops/Links/
http://www.producer-network.de/samples.htm
(very extensive archive of both famous as useful drumkits)
http://www.earthstation1.com/UFO_Sounds.html (UFO sounds and famous speeches (thank you arkham!))
http://samples.ni2.se/ (some soundfonts and waves by Nifflas Lonestar!))
http://pellamania.com/forum/
(50 acapellas; use as login bolle/c3po
http://www.soundfonts.it/soundfonts.asp (Neatly sorted soundfonts
http://www.dorumalaia.com/freerefillswavsamples.htm (ReFill's in .wav format
http://www.breakbeatworldwide.com/index.ph...eType=tekbreaks (loads of breaks
http://samples.kb6.de/downloads.php
(heaps of drumkits (thank you Ted!)
http://www.gtownsounds.com/
(very good quality woodstick, cymbals, anvils, toms, etc.
http://www.tapegerm.com/freeloops/
(There's a fair heap of loops. And a few orchestral bits here and there.
http://www.ruskeys.net/eng/synths.php
(Russian synthesizers samples (thank you myself!)
http://soundxchange.lf8.org/xmas/ (username: satan /password: claws)
http://soundxchange.lf8.org/thanx/ (username: satan /password: claws)
(The acapella's are all rap acapella's i think, but some of the drumkits there are really nice (thank you Walter Vos!).
http://vstforum.clubcubase.net/viewtopic.php?t=8379
(a virtually endless list of samplesites
http://www.disndat.info/bonham/
Fat drumloops samples from a real drumkit
http://beatsandsamples.atspace.com/
(free samples and loops
http://www.kvraudio.com
----------------------------------------
Christiangirl.
livio
Oldschool
Gepost door livio op zondag 23-04-2006 om 14:58:14
held
Noedels
DE GRW IS GAAF
Gepost door Noedels op zondag 23-04-2006 om 15:03:21
Of je knipt zelf
----------------------------------------
clonebabybeats baby
King_Odin
King.
Gepost door King_Odin op zondag 23-04-2006 om 15:13:51
Quote:
Noedels schreef op 23-04-2006 @ 15:03
Of je knipt zelf


Nee.
[ Dit bericht is gewijzigd door op 23-04-2006 @ 15:13:57 ]

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Christiangirl.
Dio_Deus
tanthof
Gepost door Dio_Deus op zondag 23-04-2006 om 16:18:33
de man is odin
----------------------------------------
tanthof-west
DJTOMMY Gepost door DJTOMMY op zaterdag 13-05-2006 om 20:49:59
Quote:
Unexplained schreef op 04-04-2006 @ 10:49
(...)
Nah, drumkits zijn wel leuk en aardig, maar haal mijn snares meestal van vinyl af. Soulplaten, of soms gewoon hiphopplaten. Misschien kan ik nog wel wat regelen met een gast, waar ik normaal bij bestel, of ik die lijst publiekelijk hier mag plaatsen.

Trouwens, mocht je dat "snares vanaf vinyl afhalen" verhaaltje leuk vinden, een gouden tip van ome X.

Numark TTUSB, rond de 200 euro, bij Feedback en consorten. Draaitafel met USB aansluiting.

(...)
(...)

Inderdaad USB met Cooledit software, werkt perfect, ik heb hem voor een heel mooie prijs bij www.pulcinella-holland.nl in Arnhem, het is een aanrader !!!!
Komik_Sanz Gepost door Komik_Sanz op zaterdag 13-05-2006 om 21:02:29
Quote:
Noedels schreef op 23-04-2006 @ 15:03
Of je knipt zelf


Word to my man Noedels.
Shit is wack om de drums van bijv. 9th Wonder te gebruiken.

Maar goed, doe wat jullie niet laten kunnen.
----------------------------------------
geen grote bek tegen legendes , gek
FreakyFreek
Teringhond & Co.
Gepost door FreakyFreek op zaterdag 13-05-2006 om 21:48:39
wajoow helemaal dit topic vergeten, maarre ik sample bijna al me drums ook. leuk om te weten eh
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http://www.wijzenuithetoosten.nl
Komik_Sanz Gepost door Komik_Sanz op zaterdag 13-05-2006 om 21:54:36
Ja, naast sampelen kan je natuurlijk ook opnemen. Ik heb bijv. wat mensen laten klappen, als clap sample, een tamboerijn opgenomen...
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geen grote bek tegen legendes , gek
LD50
Gepost door LD50 op zaterdag 13-05-2006 om 23:51:45
Quote:
Komik_Sanz schreef op 13-05-2006 @ 21:02
(...)

Word to my man Noedels.
Shit is wack om de drums van bijv. 9th Wonder te gebruiken.

Maar goed, doe wat jullie niet laten kunnen.


Haha, ja, je hebt gelijk. Ik verscheur gelijk de contracten.
[ Dit bericht is gewijzigd door op 13-05-2006 @ 23:52:06 ]

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Aan: LD50
Datum: 28-04-2006 Afzender: Slugger-D~
ik ga slapen pikkie, hvj, ntb, bffl.
Iminic
DE LAUWREAAT
Gepost door Iminic op zondag 14-05-2006 om 18:59:36
Ik heb onlangs Reason gedownload ( en via Nero van de 2 soundbanks in iso's verandert en daarna gemount ), maar ik snap er geen kloot van. Nou ben ik gaan zoeken en vond ik een mooie Nederlandse ( lees: Belgische ) tutorial. Ook staat ergens een link voor een toetsenbordkeyboard met een virtual midi-cable, zodat je via een omweggetje je toetsenbord kan gebruiken als midi-keyboard. Dat wilde ik efkes delen.
Klik hier als je een reasonpappie (to be) bent.
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It's a celebration, bitches, I just got back.
Mistletoe in my backpocket: kiss my ass. - Rocknesssss
Dadre
Dus dat
Gepost door Dadre op vrijdag 19-05-2006 om 11:35:58
Even een vraagje over fruity, ik zit btje met mn toetsenbord in te spelen aangezien ik nog geen midi keyboard heb, alleen hoe kan ik die shit dan in de piano roll krijgen?
----------------------------------------
Professioneel webdesign, tegen redelijke prijs.
http://www.websitenow.nl
livio
Oldschool
Gepost door livio op vrijdag 19-05-2006 om 11:38:39
Door op record te klikken. En dan op play, dan kun je 'live' inspelen. En vervolgens enigzins het ingespeelde wat verschuiven.

Dadre
Dus dat
Gepost door Dadre op vrijdag 19-05-2006 om 11:39:44
Ahh, nu weet ik wat ik altijd fout deed, ik vergat op play te drukken, bedankt livio.
----------------------------------------
Professioneel webdesign, tegen redelijke prijs.
http://www.websitenow.nl
livio
Oldschool
Gepost door livio op vrijdag 19-05-2006 om 11:40:41
Quote:
DJTOMMY schreef op 13-05-2006 @ 20:49
(...)
Inderdaad USB met Cooledit software, werkt perfect, ik heb hem voor een heel mooie prijs bij www.pulcinella-holland.nl in Arnhem, het is een aanrader !!!!


Kost ie daar dan? Ik word niet echt wijs uit die site.
livio
Oldschool
Gepost door livio op vrijdag 19-05-2006 om 11:41:24
@dadre, was jij niet altijd de reason-pappie?
Dadre
Dus dat
Gepost door Dadre op vrijdag 19-05-2006 om 11:43:16
Quote:
livio schreef op 19-05-2006 @ 11:41
@dadre, was jij niet altijd de reason-pappie?

Ja, maar reason heeft geen vst mogelijkheden, dus ik speel die shit in met fruity, en de rest gebeurt in reason.
----------------------------------------
Professioneel webdesign, tegen redelijke prijs.
http://www.websitenow.nl
Swike
Newskool
Gepost door Swike op vrijdag 19-05-2006 om 11:44:56
Wie gaat mij uitleggen hoe die vst werkt?

Het liefst zo duidelijk mogelijkwant ik snap er geen zak van.
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He that would live in peace and at ease, must not speak all he knows, nor judge all he sees.
Dadre
Dus dat
Gepost door Dadre op vrijdag 19-05-2006 om 11:47:51
vst's zijn gewoon plugins eigenlijk, waardoor je bepaalde geluiden kan genereren of voor andere dingen.
----------------------------------------
Professioneel webdesign, tegen redelijke prijs.
http://www.websitenow.nl
Swike
Newskool
Gepost door Swike op vrijdag 19-05-2006 om 11:49:29
Hoe doe je dat dan, je moet toch insert channel doen en dan more... drukken en dan eentje kiezen?
Maar dan kies ik er een en dan wil ik dus iets gaan maken en daar loop ik vast.
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He that would live in peace and at ease, must not speak all he knows, nor judge all he sees.
Dadre
Dus dat
Gepost door Dadre op vrijdag 19-05-2006 om 11:51:58
uhm, het is vooral veel aankloten, dingetjes draaien, en dan kan je piano roll gebruiken om er iets van te maken. Het is gewoon een kwestie van klooien.
----------------------------------------
Professioneel webdesign, tegen redelijke prijs.
http://www.websitenow.nl
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